Are limited to use on any screen area, the developer must take this into account.
For example, to play "zombie era need to use your thumb to control two on-screen" virtual joystick ". Occupy large areas of the screen utility area, to make game play more difficult.
The Tablet PC has a more practical area, but still the problems mentioned above. If you use the Tablet PC to play the zombie era, the joystick is still difficult to use, touch the accuracy of the problem, because compared to phone for two joystick apart farther.
Play the game with a larger screen, overlooking the way will affect the user's peripheral vision, and this is a problem. The phone's small screen, a user can see all the information on the screen. Tablet PC screen, they often need to look away, the action is happening in the game, the edge of the screen game information.
For example, to play "zombie era need to use your thumb to control two on-screen" virtual joystick ". Occupy large areas of the screen utility area, to make game play more difficult.
The Tablet PC has a more practical area, but still the problems mentioned above. If you use the Tablet PC to play the zombie era, the joystick is still difficult to use, touch the accuracy of the problem, because compared to phone for two joystick apart farther.
Play the game with a larger screen, overlooking the way will affect the user's peripheral vision, and this is a problem. The phone's small screen, a user can see all the information on the screen. Tablet PC screen, they often need to look away, the action is happening in the game, the edge of the screen game information.
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